Saint-Paul de Vence is my second portfolio project created at the game assembly, inspired by the streets of the french commune - Saint-Paul de Vence. This was the toughest project I undertook at TGA, it took a lot of trial and error to get the composition and feeling right but in the end I am pretty happy with how it turned out.
I learned alot about shader creation, reusability with models and materials and how to make textures appear less repetitive. It was a lot of fun creating all the assets and materials for this project as well as set dressing and making the scene feel lived in.